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Sibyl

Creature 3 (uncommon) — human, humanoid

Sibyls are oracular diviners who often fall deep into trances with their oracular curses to spur a frenzied mental state. In this trance, they connect with gods and spirits, albeit in a disorganized haze. Some false sibyls will use substances to try and attempt to bring on this same frantic connection, often with deadly results. Religions inspire devout individuals to uphold their tenets.

Source: pathfinder-npc-core

Perception +9
Skills diplomacy +9, occultism +9, performance +9, religion +11
Str
+0
Dex
+3
Con
-1
Int
+2
Wis
+2
Cha
+4
AC 18 Fort +6 Ref +8 Will +12
HP 40
Speed 25 feet

Offense

Melee Dagger +10, Damage 1d4+4 piercing plus 1d6 spirit
Ranged Dagger +10, Damage 1d4+4 piercing plus 1d6 spirit
Melee Fist +10, Damage 1d4+4 bludgeoning plus 1d6 spirit

Abilities

Induce Awe — The sibyl can use Religion instead of Intimidation to or .
Foresight
Divine Frenzy (concentrate, divine, emotion, mental) —

Spells

Augury (rank 2)
Darkness (rank 2)
Sudden Blight (rank 2)
Brain Drain (rank 1)
Command (rank 1)
Concordant Choir (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Guidance (rank 1)
Haunting Hymn (rank 1)
Know the Way (rank 1)
Mindlink (rank 1)

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