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Siege Shard

Creature 3 (uncommon) — construct

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +9
Skills athletics +9, stealth +10
Str
+2
Dex
+3
Con
+2
Int
-4
Wis
+2
Cha
-4
AC 19 Fort +12 Ref +6 Will +9
HP 37
Speed 0 feet, fly 25 feet

Offense

Melee Slam +11, Damage 1d8+4 bludgeoning

Abilities

Exorcism — Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Hardness 5
Surreptitious Siege — While a siege shard is embedded within a structure while using One with Stone, the structure and all objects within it take twice as long to repair.
Overwhelming Anguish (emotion, mental, occult) — Frequency once per minute Effect The siege shard emits a disorienting psychic blast. All creatures within a 15-foot emanation take 4d6 mental damage (DC 20 Will save).
Rejuvenation (occult) — When a siege shard is destroyed within 100 feet of a structure, it reforms after days within the nearest structure, fully healed. A siege shard within a structure can permanently destroyed by the Prove Peace activity.

Spells

Meld into Stone (At Will) (rank 3)
Telekinetic Maneuver (rank 2)
Mage Hand (rank 1)
Telekinetic Projectile (rank 1)

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