Sigrid Jandevik
Creature 7 (unique) — beast, human, humanoid, werecreature
Source: wardens-of-wildwood-bestiary
Perception +15
Skills athletics +17, medicine +11, nature +15, stealth +12, survival +15
Str
+6
Dex
+3
Con
+5
Int
+2
Wis
+4
Cha
+0
AC 24
Fort +18
Ref +13
Will +14
HP 140
Weaknesses silver 8
Speed 25 feet
Abilities
Bear Empathy — The werebear can communicate with ursine creatures.
The werecreature can ask questions of, receive answers from, and use the Diplomacy skill with animals of its general kind.
Change Shape (concentrate, polymorph, primal) — Human
Size Medium
Melee fist +16 Damage 1d4+10
Grizzly Bear
Speed 35 feet
The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.
In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.
In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.
Change Shape
Grab — Grab
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