Silent Stalker
Creature 13 — undead
Pre-Remaster content. May include legacy alignment.
ShadeLANDundead
When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they might come back as a silent stalker. A silent stalker is a horrifying, twisted likeness of the person they were in life, with one obvious difference: the silent stalker has no mouth, simply a smooth patch of flesh where a mouth should be. Sound is suppressed in an area around a silent stalker, but once someone notices the quiet, it's often too late. A
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +24; darkvision; sense murderer
Languages any one spoken in life by their murderer (typically common; can't speak)
Skills athletics +27, intimidation +24, stealth +28
Str
+8
Dex
+5
Con
+3
Int
+0
Wis
+5
Cha
+3
AC 34
Fort +22
Ref +24
Will +22
HP 220 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Resistances physical (except slashing) 15
Speed 25 feet
Offense
Melee Claw (agile, unarmed) +27, Damage 3d8+14 bludgeoning plus Grab
Abilities
Self-Loathing — If a silent stalker sees their own reflection or any object important to them in life, they must attempt a DC 33 Will save.
Critical Success The pale stranger is unaffected and can no longer be affected by that reflection or object in this way.
Success The silent stalker is distracted by self-loathing and is Slowed 1 for 1 round.
Failure The silent stalker becomes Fascinated by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.
Critical Failure The silent stalker becomes Immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.
Critical Success The pale stranger is unaffected and can no longer be affected by that reflection or object in this way.
Success The silent stalker is distracted by self-loathing and is Slowed 1 for 1 round.
Failure The silent stalker becomes Fascinated by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.
Critical Failure The silent stalker becomes Immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.
Sense Murderer — A silent stalker knows the direction of their murderer (as long as both are on the same plane), but not the distance.
Silent Aura (aura, illusion, occult) — 10 feet. A silent stalker makes no sound, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use sonic attacks or actions that have the auditory trait; this prevents creatures from casting spells with verbal components or activating items with command components.
Undying Vendetta — If the silent stalker's murderer dies, the pale stranger is immediately destroyed. A pale stranger that can't sense their murderer must attempt a DC 11 Flat once every 24 hours to avoid becoming Immobilized and Prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the silent stalker's destruction until the murderer is finally destroyed. The silent stalker gains a +2 status bonus to checks and DCs against their murderer.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Constrict — 3d8+7 bludgeoning, DC 33 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Implacable Advance — The silent stalker Strides twice and makes a claw Strike; they can ignore difficult terrain during these Strides if they advance toward their murderer. If they Strike and Grab their murderer this turn, they can Constrict as a free action immediately after the Grab.
Grab —
WORKS WELL WITH
AnvilLANDThe anvil holds enemies stationary, letting the silent stalker close unseen and isolate a single target with grab and constrict before the fight escalates.
CrasherLANDThe crasher's disruptive advance scatters enemy formations, masking the stalker's silent approach and creating isolated targets for constriction.
FlankerLANDThe flanker pressures enemies from an opposing angle, dividing attention while the stalker silently approaches and grabs its prey.
PUNISHES
✖ bludgeoning✖ piercing✖ hearing✖ disease✖ poison✖ sleep
Works well with · Punishes · Pairing advice
Unlock with Tactics
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