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Silkwasp Bandit

Creature 6 — human, humanoid

CrasherSniperLANDhumanoid

Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture... or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals and collect the hefty payout. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

Source: season-of-ghosts-bestiary

Perception +13
Languages common
Skills athletics +15, Monster Lore +13, stealth +13, survival +11
Str
+4
Dex
+3
Con
+3
Int
+1
Wis
+1
Cha
+1
Items Composite Longbow, Greataxe, Hide Armor
AC 22 Fort +15 Ref +11 Will +13
HP 105
Speed 20 feet

Offense

Melee Greataxe (magical, sweep) +15, Damage 1d12+8 slashing plus Primal Fear
Ranged Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +14, range increment 100 feet, Damage 1d8+6 piercing plus Primal Fear

Abilities

Favored Game — A monster hunter specializes in bringing down certain non-humanoid creatures. These favored game are typically animals and beasts, but an individual might hunt dragons, plants, or more specialized creatures like tigers or manticores.
Reactive Strike — You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
Hunter's Onslaught (concentrate, emotion, mental) — Frequency once per hour

Requirements The monster hunter isn't Fatigued
Effect The monster hunter leads an attack against their monstrous foe. The monster hunter chooses an enemy they can see that qualifies as their favored game. The monster hunter becomes Fascinated by that creature and gains 10 temporary Hit Points that last as long as the onslaught does. During the onslaught, the hunter gains a +8 status bonus to damage rolls against the designated enemy, and allies in a 30-foot aura around the hunter gain half that bonus. The onslaught lasts for 1 minute or until either the monster hunter or the designated creature falls Unconscious.
Primal Fear (emotion, fear, mental) — When the monster hunter hits a creature that qualifies as their favored game, that creature is Frightened 1 (or Frightened 2 on a critical hit).
Sudden Charge — The monster hunter Strides twice and makes a melee Strike.

WORKS WELL WITH

AnvilLANDCrasher needs a durable front line to absorb reactions so Sudden Charge lands without interception.
SnareLANDSnare locks target positioning, letting the Crasher commit to melee without the target kiting away.
FlankerLANDCrasher draws primary attention with high-damage melee presence while the Flanker exploits the resulting distraction.
WeaverLANDWeaver controls battlefield geometry, creating lanes for Sudden Charge that bypass enemy screening.

PUNISHES

✖ ranged reliance✖ manipulate actions✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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