Simple Harrowkin
Creature 4 (uncommon) — construct
Pre-Remaster content. May include legacy alignment.
When a harrow deck becomes infused with great magical power, it can produce a harrowkin. Harrowkin Agency Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang. Ancient Harrowkin Some harrowkin form from ancient decks, even originating from the days before Earthfall. These harrowkin are especially powerful as
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +10
Skills acrobatics +12, athletics +9, deception +11, stealth +12
Str
+3
Dex
+4
Con
+1
Int
+0
Wis
+0
Cha
+3
AC 20
Fort +11
Ref +14
Will +8
HP 60
Immunities misfortune-effects
Speed 25 feet
Offense
Melee Shortsword +12, Damage 1d6+5 piercing
Melee Fist +12, Damage 1d4+5 bludgeoning
Ranged Harrow Card +12, Damage 1d4+3 piercing
Abilities
Harrowkin Suit — Any
Note: To select a suit add the following ability and follow the prompt (Harrowkin) Harrow Suit
Shuffle the Deck — Frequency once per day
Requirements The harrowkin has rolled initiative
Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..
Sneak Attack — The harrowkin deals 1d6 extra precision damage to Off-Guard creatures.
Grab — Grab
Run Simple Harrowkin in the encounter builder — free, no install.
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