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Simurgh

Creature 18 (rare) — beast

Pre-Remaster content. May include legacy alignment.

WeaverMenderLANDAERIALbeastfire

Desert-dwelling people consider the sight of a simurgh a herald to a lifetime's worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, the simurgh resembles nothing so much as a massive multicolored bird with the head of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of

Source: pathfinder-bestiary (Pre-Remaster)

Perception +32; darkvision
Languages common, draconic, empyrean; tongues
Skills acrobatics +27, arcana +28, athletics +32, diplomacy +34, medicine +35, performance +28, religion +35, survival +32
Str
+8
Dex
+3
Con
+6
Int
+3
Wis
+6
Cha
+5
AC 41 Fort +30 Ref +29 Will +32 +1 status to all saves vs. magic
HP 350
Immunities disease, fire, void, sleep
Speed 40 feet, fly 90 feet

Offense

Melee Jaws (magical, reach-20, unarmed) +34, Damage 4d12+12 piercing
Melee Claw (agile, magical, reach-15, unarmed) +34, Damage 4d8+12 slashing
Melee Tail (magical, reach-20) +34, Damage 4d8+10 slashing plus Banishing Swipe
Ranged Glaring Ray (magical) +34, range 100 feet, Damage 10d6 fire

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Attack of Opportunity
Aura of Peace (divine, emotion, incapacitation, mental) — 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by Calm. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.
Banishing Swipe — If a creature hit by the simurgh's tail Strike is not currently on its home plane, it must succeed at a DC 42 Will save or be affected by Banishment, except that if the creature critically succeeds its save the simurgh is not Stunned.
Radiant Feathers (attack) — Frequency Once per day

Effect The simurgh fans out its glimmering tail feathers and blasts its foes with a 100-foot cone of radiant light. Aside from the size of the cone, this effect is identical to Prismatic Spray (DC 42).
Divine Innate Spells DC 42, attack +34
5th Flame Strike, Tongues (Constant)
3rd Zone of Truth (At Will)
1st Dazzling Flash, Detect Alignment (At Will) (Evil Only), Heal
Cantrips (5th) Detect Magic, Light

WORKS WELL WITH

SniperLAND / AERIALRanged attackers pick off calm-affected enemies from outside the peace aura's radius.
FlankerLAND / AERIALMobile strikers finish disabled opponents the simurgh's aura pacifies.
ShadeLAND / AERIALWill-save penalties make the Aura of Peace check more consistently disabling.

PUNISHES

✖ clumping✖ kiting✖ extraplanar-reliance✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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