Simurgh
Creature 18 (rare) — beast
Pre-Remaster content. May include legacy alignment.
WeaverMenderLANDAERIALbeastfire
Desert-dwelling people consider the sight of a simurgh a herald to a lifetime's worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, the simurgh resembles nothing so much as a massive multicolored bird with the head of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of
Source: pathfinder-bestiary (Pre-Remaster)
Perception +32; darkvision
Languages common, draconic, empyrean; tongues
Skills acrobatics +27, arcana +28, athletics +32, diplomacy +34, medicine +35, performance +28, religion +35, survival +32
Str
+8
Dex
+3
Con
+6
Int
+3
Wis
+6
Cha
+5
AC 41
Fort +30
Ref +29
Will +32
+1 status to all saves vs. magic
HP 350
Immunities disease, fire, void, sleep
Speed 40 feet, fly 90 feet
Offense
Melee Jaws (magical, reach-20, unarmed) +34, Damage 4d12+12 piercing
Melee Claw (agile, magical, reach-15, unarmed) +34, Damage 4d8+12 slashing
Melee Tail (magical, reach-20) +34, Damage 4d8+10 slashing plus Banishing Swipe
Ranged Glaring Ray (magical) +34, range 100 feet, Damage 10d6 fire
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Attack of Opportunity —
Aura of Peace (divine, emotion, incapacitation, mental) — 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by Calm. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.
Banishing Swipe — If a creature hit by the simurgh's tail Strike is not currently on its home plane, it must succeed at a DC 42 Will save or be affected by Banishment, except that if the creature critically succeeds its save the simurgh is not Stunned.
Radiant Feathers (attack) — Frequency Once per day
Effect The simurgh fans out its glimmering tail feathers and blasts its foes with a 100-foot cone of radiant light. Aside from the size of the cone, this effect is identical to Prismatic Spray (DC 42).
Effect The simurgh fans out its glimmering tail feathers and blasts its foes with a 100-foot cone of radiant light. Aside from the size of the cone, this effect is identical to Prismatic Spray (DC 42).
Divine Innate Spells DC 42, attack +34
5th Flame Strike, Tongues (Constant)
3rd Zone of Truth (At Will)
1st Dazzling Flash, Detect Alignment (At Will) (Evil Only), Heal
Cantrips (5th) Detect Magic, Light
WORKS WELL WITH
SniperLAND / AERIALRanged attackers pick off calm-affected enemies from outside the peace aura's radius.
FlankerLAND / AERIALMobile strikers finish disabled opponents the simurgh's aura pacifies.
ShadeLAND / AERIALWill-save penalties make the Aura of Peace check more consistently disabling.
PUNISHES
✖ clumping✖ kiting✖ extraplanar-reliance✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Simurgh in the encounter builder — free, no install.
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