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Skaveling

Creature 5 — undead, unholy

One must perform a hideous ritual to make a skaveling. Though sometimes called ghoul bats, they're specifically crafted undead rather than true ghouls. The bloodsucking urdefhans of the Darklands raise giant bats on a toxic fungus and the flesh of ghouls—specifically their brains. Upon reaching maturity, these giant bats are ritually slain via poison. While this rots away the flesh of most creatures, the specially prepared bats immediately rise from death as skavelings. Despite their tattered w

Source: pathfinder-monster-core-2

Perception +15
Skills acrobatics +13, athletics +13, intimidation +11
Str
+6
Dex
+4
Con
+2
Int
+1
Wis
+6
Cha
+2
AC 22 Fort +11 Ref +13 Will +15
HP 80
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 15 feet, fly 30 feet

Offense

Melee Fangs +15, Damage 2d8+8 piercing
Melee Wing +15, Damage 2d4+8 bludgeoning

Abilities

Echolocation — A skaveling can use their hearing as a precise sense at the listed range.
Bone-Chilling Screech (auditory, emotion, fear, mental, occult) — The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it. The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a DC 22 Will save. The skaveling can't use Bone-Chilling Screech again for 1d4 rounds. **Critical Success** The creature is unaffected and is temporarily immune to Bone-Chilling Screech for 24 hours. **Success** The creature is Frightened 1. **Failure** The creature is Frightened 2. **Critical Failure** The creature is frightened 2 and Stunned 1 by fear.
Consume Flesh (manipulate) —
Feast on Fear (occult) — **Critical Success** The creature is unaffected. **Success** The creature takes a –5-foot status penalty to its Speed, and the skaveling gains a +5-foot status bonus to their Speeds until the end of their next turn. **Failure** The creature takes a –10-foot status penalty to its Speed, and the skaveling gains a +10-foot status bonus to their Speeds until the end of their next turn. **Critical Failure** The creature is Slowed 1, and the skaveling can immediately Fly, Step, or Stride as a free action; this movement doesn't trigger reactions.
Swift Dart (move) — The skaveling Flies up to half their Speed. This movement doesn't trigger reactions.

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