Skeletal Crocodile
Creature 7 — mindless, skeleton, undead, unholy
Pre-Remaster content. May include legacy alignment.
Huge giants and other enormous creatures make powerful skeletons. Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +16
Skills athletics +20, intimidation +15
Str
+7
Dex
+2
Con
+4
Int
-5
Wis
+2
Cha
+2
AC 25
Fort +15
Ref +15
Will +13
HP 105
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet
Offense
Melee Claw +18, Damage 2d6+11 slashing
Melee Bite +18, Damage 2d6+11 piercing
Melee Tail +18, Damage 2d6+11 bludgeoning
Abilities
Void Healing — Negative Healing
Broad Swipe — The crocodile makes two Strikes with its tail against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.
Reconfigure — Part machine and part skeleton, the crocodile reconfigures its mechanical components, either reducing its size to Large or returning its size to Huge if it is currently Large.
Skull Shot — The skeletal crocodile detaches its skull and fires it at a target within 30 feet, making a bite Strike. If the Strike is successful and the target is Large or smaller, the crocodile uses a heavy chain to retract its skull back to its body, dragging the targeted creature 30 feet.
Grab — Grab
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