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Skeletal Giant (BB)

Creature 3 — mindless, skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

The reanimated bones of giants make excellent necromantic thralls, and the skeletal giants made out of bull-headed minotaurs are no exception. Mindless skeletons use similar tactics, so using a bigger, more durable skeleton is the only way a necromancer can obtain a more powerful thrall.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +7
Skills athletics +12, intimidation +9
Str
+5
Dex
+1
Con
+3
Int
-5
Wis
+0
Cha
+2
AC 17 Fort +10 Ref +8 Will +7
HP 50
Immunities poison, unconscious, bleed, void
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet

Offense

Melee Greataxe +12, Damage 1d12+5 slashing
Melee Horns +12, Damage 1d10+5 piercing

Abilities

Broad Swipe — The skeletal giant makes two Strikes with its greataxe against two adjacent foes, both of whom are within its reach. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -10 multiple attack penalty (or a -8 multiple attack penalty for its horns).
Terrifying Charge — The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage. If the strike hits, the giant attempts to the target.

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