Skeletal Hellknight
Creature 2 (unique) — skeleton, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +7
Skills athletics +9, intimidation +7
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+0
Cha
+1
AC 20
Fort +9
Ref +8
Will +4
HP 25
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet, climb 25 feet
Offense
Melee Halberd +11, Damage 1d10+4 piercing
Melee Claw +10, Damage 1d6+4 slashing
Abilities
Attack of Opportunity — Attack Of Opportunity
Void Healing — Negative Healing
Command Skeletons (divine) — The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the Attack of Opportunity reaction.
Invoke Reckoning (divine, mental) —
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