Skeletal Titan
Creature 13 — mindless, skeleton, undead, unholy
Only the powerful and foolish would raise the bones of a mighty titan or similarly gargantuan creature as a skeleton. Skilled practitioners see this as a waste of a powerful body and instead imbue them with magic that allows them to fly. The wise know it's nearly impossible to control such a colossus and that it's just as likely to crush its creator underneath its mighty foot as it is to smite their foes. Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While mo
Source: pathfinder-monster-core-2
Perception +19
Skills athletics +28
Str
+9
Dex
+3
Con
+4
Int
-5
Wis
+2
Cha
-1
AC 33
Fort +23
Ref +24
Will +21
HP 210
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 10, electricity 10, fire 10, piercing 15, slashing 15
Speed 40 feet, fly 20 feet
Offense
Melee Mountain Sword +26, Damage 3d12+13 bludgeoning
Melee Claw +26, Damage 3d8+13 bludgeoning
Melee Foot +26, Damage 3d8+13 bludgeoning
Ranged Bone +24, Damage 2d10+13 bludgeoning
Abilities
Void Healing — Negative Healing
Bone Debris — The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.
Mountain Slam — The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing 3d12+13 bludgeoning damage to all creatures in a 20-foot type:line (DC 33 Reflex save). A creature that fails its save is also knocked Prone.
Trample — Huge or smaller, foot, DC 33 Reflex
Trample
Spells
Fly (Constant) (rank 4)
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