Skeletal Titan
Creature 13 — mindless, skeleton, undead, unholy
AnvilCrasherLANDAERIALundeadskeletonmindless
Only the powerful and foolish would raise the bones of a mighty titan or similarly gargantuan creature as a skeleton. Skilled practitioners see this as a waste of a powerful body and instead imbue them with magic that allows them to fly. The wise know it's nearly impossible to control such a colossus and that it's just as likely to crush its creator underneath its mighty foot as it is to smite their foes. Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While mo
Source: pathfinder-monster-core-2
Perception +19; darkvision
Skills athletics +28
Str
+9
Dex
+3
Con
+4
Int
-5
Wis
+2
Cha
-1
AC 33
Fort +23
Ref +24
Will +21
HP 210 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Resistances cold 10, electricity 10, fire 10, piercing 15, slashing 15
Speed 40 feet, fly 20 feet
Offense
Melee Mountain Sword (reach-20) +26, Damage 3d12+13 bludgeoning
Melee Claw (agile, reach-15, unarmed) +26, Damage 3d8+13 bludgeoning
Melee Foot (reach-15, unarmed) +26, Damage 3d8+13 bludgeoning
Ranged Bone (brutal) +24, range increment 60 feet, Damage 2d10+13 bludgeoning plus Bone Debris
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bone Debris — The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.
Mountain Slam — The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing 3d12+13 bludgeoning damage to all creatures in a 20-foot line (DC 33 Reflex save). A creature that fails its save is also knocked Prone.
Trample — Huge or smaller, foot, DC 33 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Divine Innate Spells DC 31, attack +21
4th Fly (Constant)
WORKS WELL WITH
SniperLAND / AERIALRanged damage from safety avoids the line-shaped Mountain Slam and Trample that punish anyone adjacent.
SnareLANDA controller that creates difficult terrain compounds the debris this titan already litters the battlefield with, slowing any retreat.
FlankerLAND / AERIALA mobile attacker exploits the gaps this titan's huge reach and Trample leave once it commits to a line of Strikes.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid stacking multiple huge reach Anvils; their threat ranges and difficult terrain quickly overlap and clutter the same space.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skeletal Titan in the encounter builder — free, no install.
Open in PathfinderGM →