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Skin Beetle

Creature 3 (uncommon) — animal

Pre-Remaster content. May include legacy alignment.

A typical skin beetle is 1-1/2 feet long and weighs 10 pounds—about the size of a house cat. Its oval-shaped body is covered in dull-colored scales, and short, club-like antennae stem from shallow grooves in its head. Skin beetles are found in most environments that can sustain life, from cold, dry steppes to dense, humid jungles. They use their complex multi-jointed mandibles to strip the skin and flesh from recently deceased creatures with almost surgical precision. While skin beetles eat most

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +9
Skills acrobatics +10, medicine +9, stealth +10
Str
+1
Dex
+4
Con
+2
Int
-5
Wis
+2
Cha
-2
AC 18 Fort +9 Ref +13 Will +7
HP 55
Speed 20 feet, burrow 15 feet, fly 15 feet

Offense

Melee Mandibles +13, Damage 1d8+4 piercing
Ranged Spit +13, Damage 1d6+4 acid

Abilities

Surgical Mandibles — A skin beetle can use its mandibles as a Healer's Toolkit.
Anesthetic Saliva (poison) — A creature exposed to a skin beetle's saliva must succeed on a DC 19 Fortitude save or become Clumsy 1 for 1 round.
Harvest Flesh — The skin beetle makes a mandibles Strike against an animal or humanoid. If the Strike deals damage, the beetle tears of a large portion of flesh, dealing an additional 1d6 bleed.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

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