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Skinsaw Murderer

Creature 6 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerLAND

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +17
Languages common, daemonic
Skills acrobatics +15, deception +12, stealth +15
Str
+2
Dex
+5
Con
+4
Int
+0
Wis
+1
Cha
+0
Items Dagger (2), +1 Shortsword, War Razor, Leather Armor, Religious Symbol (Silver) of Norgorber, Skinsaw Mask
AC 22 Fort +14 Ref +17 Will +9
HP 120
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, magical, versatile-s) +15, Damage 1d6+5 piercing
Melee War Razor (agile, backstabber, deadly-d8, finesse) +17, Damage 1d4+5 piercing
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +17, Damage 1d4+5 piercing

Abilities

Sneak Attack — When attacking an Off-Guard creature, the Skinsaw murderer deals 1d6 additional precision damage.
Twin Takedown (flourish) — Frequency once per round

Requirement You are wielding two melee weapons, each in a different hand.

Effect You swiftly attack your hunted prey with both weapons. Make two Strikes against a creature, one with each of the required weapons. If both hit the same creature, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

WORKS WELL WITH

AnvilLANDCreates off-guard through grapples and trips so the flanker lands Sneak Attack without spending actions on setup.
WeaverLANDApplies debuffs and forced movement that position prey for Twin Takedown follow-ups.
SnareLANDImmobilizes targets so the flanker can approach safely and deliver full Sneak Attack rounds.

PUNISHES

✖ standing still✖ low Perception
stacking flankers competes for off-guard positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #158: Sixty Feet Under.

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