← Bestiary index

Skulk

Creature 1 — humanoid, skulk

Pre-Remaster content. May include legacy alignment.

The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want. Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically t

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +5
Skills acrobatics +6, deception +6, society +4, stealth +8, thievery +6
Str
+0
Dex
+3
Con
+2
Int
+1
Wis
+2
Cha
+1
AC 16 Fort +7 Ref +8 Will +5
HP 21
Speed 25 feet

Offense

Melee Shortsword +8, Damage 1d6+2 piercing
Ranged Dagger +8, Damage 1d4+2 piercing

Abilities

Camouflaged Step — The skulk gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.
Chameleon Skin — The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to Hide.
Sneak Attack — A skulk's Strikes deal an extra 1d6 precision damage to Off-Guard creatures.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Skulk in the encounter builder — free, no install.

Open in PathfinderGM →