Skulk
Creature 1 — humanoid, skulk
Pre-Remaster content. May include legacy alignment.
The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want. Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically t
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +5
Skills acrobatics +6, deception +6, society +4, stealth +8, thievery +6
Str
+0
Dex
+3
Con
+2
Int
+1
Wis
+2
Cha
+1
AC 16
Fort +7
Ref +8
Will +5
HP 21
Speed 25 feet
Offense
Melee Shortsword +8, Damage 1d6+2 piercing
Ranged Dagger +8, Damage 1d4+2 piercing
Abilities
Camouflaged Step — The skulk gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.
Chameleon Skin — The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to Hide.
Sneak Attack — A skulk's Strikes deal an extra 1d6 precision damage to Off-Guard creatures.
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