Skull Fairy
Creature 3 (uncommon) — shadow
Pre-Remaster content. May include legacy alignment.
Skull fairies are malicious beings spawned from the heads of those who die after exposure to the malignant energies of the Shadow Plane. They aren't fey, but their petite, winged forms and tendency for malevolent mischief has caused the appellation "skull fairy" to stick. After bursting from the skull of the deceased, a skull fairy seeks out victims to behead. Skull fairies enjoy nothing more than the horrific sound of wrenching a head free from a body. They often wear the skulls of their most
Source: blood-lords-bestiary (Pre-Remaster)
Perception +10
Skills acrobatics +9, intimidation +9, stealth +11, thievery +9
Str
+0
Dex
+4
Con
+0
Int
+0
Wis
+3
Cha
+2
AC 19
Fort +6
Ref +11
Will +8
HP 45
Speed 15 feet, fly 30 feet
Offense
Melee Fist +11, Damage 1d10+4 bludgeoning
Abilities
Coven — A skull fairy adds Veil of Privacy and Stinking Cloud to their coven's spells.
Shadowy Pop — When killed, a skull fairy explodes into shadowy, noxious tissue like a burst bubble. Each creature within 5 feet must succeed at a DC 18 Fortitude save or become Sickened 2 (Sickened 3 on a critical failure).
Skull Twist (manipulate) —
Terminal Tug (death, occult) — The skull fairy attempts to rip the head off an adjacent Dying creature. The target must attempt a DC 20 Fortitude save. If it fails, it dies, and the skull fairy gains 10 temporary Hit Points for 1 hour.
Spells
Faerie Fire (rank 2)
Fear (rank 1)
Mage Hand (rank 1)
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