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Skymetal Striker

Creature 7 — elemental, metal

A skymetal striker resembles a serpent—or, more precisely, the two-headed serpent known as an amphisbaena—made of a long string of dozens of spinning, sharp- toothed circular saw blades. These blades array themselves along the creature's body like beads on an invisible cord of magnetic force. Although the blades making up the creature are typically composed of many different metals and alloys, it is best known, feared, and named for the blades of orichalcum and inubrix that form the "heads" at e

Source: rage-of-elements-bestiary

Perception +15
Skills acrobatics +17, stealth +17
Str
+2
Dex
+6
Con
+4
Int
+2
Wis
+2
Cha
+2
AC 26 Fort +15 Ref +17 Will +13
HP 100
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 5
Speed 25 feet

Offense

Melee Inubrix Fangs +17, Damage 2d10+6 slashing
Melee Orichalcum Fangs +17, Damage 2d12+6 slashing

Abilities

Phase Blade — A skymetal striker's inubrix fangs Strike ignores damage resistance from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields, and it doesn't trigger the Shield Block reaction from a metal shield.
Temporal Stutter — A creature not already affected by temporal stutter that takes damage from a skymetal striker's orichalcum fangs Strike must attempt a DC 25 Fortitude save. **Success** The target is Quickened until the end of its next turn. **Failure** The target is Slowed 1 until the end of its next turn. **Critical Failure** The target is Slowed 2 until the end of its next turn.
Two-Headed Assault — The skymetal striker makes one inubrix fangs Strike and one orichalcum fangs Strike, each against a different creature. Its multiple attack penalty increases only after all the attacks are made.

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