Sleepless Sun Veteran
Creature 6 — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDhumanhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +17; wary
Languages common
Skills athletics +16, deception +11, diplomacy +13, intimidation +13, Law Lore +10, society +12
Str
+4
Dex
+2
Con
+4
Int
+0
Wis
+2
Cha
+1
Items Composite Shortbow, Sap, +1 Striking Temple Sword, Steel Shield, Chain Mail, Badge
AC 24
Fort +16
Ref +11
Will +14
HP 120
Speed 25 feet
Offense
Melee Temple Sword (trip) +16, Damage 2d8+8 slashing
Melee Sap (agile, nonlethal) +17, Damage 1d6+8 bludgeoning
Ranged Composite Shortbow (deadly-d10, propulsive, reload-0) +14, range increment 60 feet, Damage 1d6+4 piercing
Abilities
Attack of Opportunity —
Wary — The veteran isn't off-guard to hidden creatures and always gains a +4 circumstance bonus to their Perception DC against creatures attempting to Create a Diversion or Lie to the veteran.
Power Attack — The veteran makes a melee Strike that counts as two attacks when calculating their multiple attack penalty. If this strike hits, it deals an extra die of weapon damage.
Swipe — The veteran makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the veteran's multiple attack penalty.
WORKS WELL WITH
WeaverLANDBuffs and debuffs magnify Swipe damage across multiple targets, turning multi-target pressure into a tempo spike.
FlankerLANDPositions enemies adjacent to each other for Swipe while threatening off-guard on survivors, compounding the numbers tension.
ShadeLANDAttack of Opportunity locks enemy movement while the shade exploits the distraction to set up sneak attack, creating a priority trap.
PUNISHES
✖ clumping✖ standing still✖ attempting diversion
Works well with · Punishes · Pairing advice
Unlock with Tactics
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