Slime Mold
Creature 2 — fungus, mindless, ooze
A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horr
Source: pathfinder-monster-core-2
Perception +6
Skills athletics +7, stealth +6
Str
+3
Dex
+0
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 12
Fort +11
Ref +3
Will +4
HP 60
Immunities critical-hits, precision, unconscious, visual
Speed 10 feet, climb 10 feet
Offense
Melee Pseudopod +8, Damage 1d8+3 bludgeoning
Abilities
Motion Sense — A slime mold can sense nearby creatures through vibration and air or water movement.
Slime Rot (disease) — Saving Throw DC 18 Fortitude
Onset 1d4 days
Stage 1 Enfeebled 1 and Sickened 1 (1 day)
Stage 2 as stage 1 (1 day)
Stage 3 Drained 1, Enfeebled 2, and Sickened 2 (1 day)
Stage 4 as stage 3 (1 day)
Stage 5 Drained 2 plus Unconscious (no Perception check to wake up) (1 day)
Stage 6 dead, and the body erupts to release a new slime mold
Run Slime Mold in the encounter builder — free, no install.
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