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Sludgespine Killer

Creature -1 (uncommon) — humanoid, kholo

Pre-Remaster content. May include legacy alignment.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +5
Skills athletics +5, intimidation +4, stealth +4, thievery +4
Str
+0
Dex
+1
Con
+3
Int
-1
Wis
+2
Cha
-1
AC 14 Fort +6 Ref +5 Will +5
HP 8
Speed 25 feet

Offense

Melee Jaws +6, Damage 1d6 piercing
Melee Sap +6, Damage 1d6 bludgeoning
Ranged Bola +5, Damage 1d6 bludgeoning

Abilities

Weeping Wounds — The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 Reflex save or take 1 acid damage (2 acid damage on a critical failure).
Pack Attack — A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.
Stealthy Abduction — When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grabbed, the creature can't use actions with the auditory trait or cast spells with a verbal component.

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