Smaranava
Creature 7 (uncommon) — beast
Many view clouded nagas as jealous, malevolent creatures. Only those with the courage to see clearly can recognize these beings for what they truly are: tragic, wounded beings who have been trapped and corrupted by fate. The betrayal and beheading of the naga's mother goddess, Ravithra, cascaded trauma onto all of her creations. Smaranavas have never recovered from this divine wound, and these cursed serpents live wretched half-lives, attempting to fulfill Ravithra's forgotten purpose by temptin
Source: pathfinder-monster-core
Perception +15
Skills acrobatics +17, arcana +16, athletics +13, deception +16, intimidation +16, stealth +19
Str
+2
Dex
+6
Con
+4
Int
+3
Wis
+2
Cha
+3
AC 27
Fort +15
Ref +17
Will +15
HP 115
Speed 30 feet, swim 30 feet
Offense
Melee Fangs +20, Damage 2d10+5 piercing
Melee Tail +20, Damage 2d8+5 bludgeoning
Abilities
Coils of Knowledge (force, magical) — The naga's grip is more spiritual than physical. A creature hit by a smaranava's tail must succeed at a DC 25 Will save or become Grabbed by the tail until they Escape, the naga releases them with an Interact action, or the naga dies.
A captive takes a –4 status penalty to Escape, but can choose to attempt an Occultism or Religion check to Escape instead of the usual options without taking this penalty
Constrict — 2d8+5 bludgeoning, DC 25 Fortitude
Constrict
Smaranava Venom (incapacitation, mental, poison) — When a holy creature succeeds at a saving throw against this poison, it is immediately cured
Saving Throw DC 25 Will
Maximum Duration 5 minutes
Stage 1 Slowed 1 (1 round)
Stage 2 Slowed 2 (1 round)
Stage 3 Unconscious with no Perception check to wake up (1 minute)
Spells
Lightning Bolt (rank 3)
Mind Reading (rank 3)
Dispel Magic (rank 2)
Detect Magic (rank 1)
Read Aura (rank 1)
Telekinetic Hand (rank 1)
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