Smog Wraith
Creature 9 (uncommon) — incorporeal, undead, unholy, wraith
Pre-Remaster content. May include legacy alignment.
Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in the death of creatures too weak to resist their vile fumes. These fetid vapors are so dense the corpses of a smog wraith's victims can float among them. Though it's possible to create smog wraiths through necromancy, most are the result of industrialists, inventors, and polluters who in life relished opportunities to exploit nature for profit, power,
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +19
Skills deception +20, nature +19, stealth +19
Str
-5
Dex
+4
Con
+6
Int
+3
Wis
+6
Cha
+4
AC 27
Fort +17
Ref +17
Will +21
HP 110
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 60 feet
Offense
Melee Noxious Hand +21, Damage 3d6+9 poison
Abilities
Floating Corpses — A smog wraith's victims are imbued with an eerie buoyancy; corpses of such creatures float up to 30 feet in the air while inside the wraith's noxious smog aura, though the wraith has no control over the corpse's movement.
Lifesense 60 feet — Lifesense
+1 Status to All Saves vs. Vitality —
Noxious Smog (aura, poison) — 30 feet. Creatures within the aura are Concealed, and creatures outside the aura are concealed to creatures within it. A creature that ends its turn within the aura must attempt a DC 25 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature is Sickened 1.
**Failure** The creature is sickened 1 and Slowed 1 while within the cloud.
**Critical Failure** The creature is Sickened 2 and slowed 1 while within the cloud.
Sunlight Powerlessness — A smog wraith caught in sunlight is Stunned 2 and Clumsy 2.
Void Healing — Negative Healing
Smog Wraith Spawn — A living humanoid slain by a smog wraith's noxious hand Strike rises as a smog wraith spawn after 1d4 rounds. This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes Clumsy 2 for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer clumsy.
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