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Smoke-Filled Room

Hazard 2 — environmental

Pre-Remaster content. May include legacy alignment.

Thick smoke fills this room, making it difficult to see and breathe.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +0
Skills stealth -10
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Choke — **Critical Success** The creature is unaffected by the smoke. **Success** The creature is Sickened 1 by the smoke. **Failure** The creature is sickened 1 and takes 1d6 nonlethal damage from choking on the smoke. A creature that falls Unconscious from the nonlethal damage begins to suffocate in 1d4+1 rounds if not dragged to safety. **Critical Failure** As failure, but Sickened 2 and 1d6 persistent nonlethal damage.
Burning Room — The flames and heat deal 1d6 fire damage (DC 16 Reflex save) to creatures who end their turns in these burning chambers as long as the fires continue. Breaking the room's glass window before the fire is extinguished causes the fire within to flare up and deal 2d6 fire damage at the end of that round (rather than the standard 1d6), but once at least three of the burning rooms have their windows ventilated, the smoke in these rooms and in area A16 lessens, and the DC of the Fortitude save to resist its Choke effect is reduced to 11.

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