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Snow Oni

Creature 13 — cold, giant, humanoid, oni

Snow oni maintain their seething temperaments even in their icy homes. The isolation of their environment gives them trappings of asceticism, and many snow oni pursue physical perfection, reveling in the process of turning their bodies into powerful fighting machines. They are just as hedonistic and brutal as any of their brethren, however, and eager to indulge in warm baths, strong drink, and humanoid flesh. Like many oni, snow oni possess a third eye in the center of their forehead. This eye

Source: pathfinder-monster-core

Perception +26
Skills acrobatics +24, athletics +25, deception +27
Str
+8
Dex
+5
Con
+5
Int
+0
Wis
+5
Cha
+8
AC 33 Fort +23 Ref +25 Will +21
HP 290
Immunities cold
Weaknesses spirit 15
Speed 40 feet, fly 40 feet

Offense

Melee Fist +27, Damage 2d8+16 bludgeoning plus 2d6 cold
Melee Jaws +27, Damage 2d6+16 piercing plus 1d6 bleed
Ranged Ice Dart +25, Damage 3d10+4 cold plus 1d6 spirit

Abilities

Greater Darkvision — Greater Darkvision
Snow Vision — Snow doesn't impair the snow oni's vision; they ignore Concealment from snowfall.
Bean Panic — Oni are curiously afraid of beans, especially as the seasons begin to change. If a creature Interacts to throw a handful of beans at the oni, the oni becomes Frightened 2. While frightened this way, their weakness to spirit damage is increased by 5. The oni then becomes immune to bean panic for 24 hours.
Icy Deflection
Reactive Strike — Reactive Strike
Change Shape (concentrate, polymorph) — The snow oni can take on the appearance of any Medium or Large humanoid creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). Change Shape
Chilling Combo (cold) — The snow oni makes two fist Strikes targeting the same creature. If they both hit, the target becomes Slowed 1 for 1 round.
Falling Frozen Lightning (cold, primal) — The snow oni calls down a bolt of icy lightning, white as fallen snow. The bolt strikes a location within 60 feet, freezing the air into a cloud of snow that fills a 20-foot burst and lasts for 1 minute. All creatures within the snow become Concealed, and all creatures outside the snow become concealed to creatures within it. A creature that enters the snow or begins its turn there takes 15 cold damage, with a DC 33 Fortitude save.

Spells

Invisibility (At Will, Self Only) (rank 2)

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