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Snow Oni

Creature 13 — cold, giant, humanoid, oni

AnvilWeaverLANDAERIALgiantonicold

Snow oni maintain their seething temperaments even in their icy homes. The isolation of their environment gives them trappings of asceticism, and many snow oni pursue physical perfection, reveling in the process of turning their bodies into powerful fighting machines. They are just as hedonistic and brutal as any of their brethren, however, and eager to indulge in warm baths, strong drink, and humanoid flesh. Like many oni, snow oni possess a third eye in the center of their forehead. This eye

Source: pathfinder-monster-core

Perception +26; greater-darkvision; snow vision
Languages common
Skills acrobatics +24, athletics +25, deception +27
Str
+8
Dex
+5
Con
+5
Int
+0
Wis
+5
Cha
+8
AC 33 Fort +23 Ref +25 Will +21
HP 290
Immunities cold
Weaknesses spirit 15
Speed 40 feet, fly 40 feet

Offense

Melee Fist (agile, magical, reach-10, unarmed) +27, Damage 2d8+16 bludgeoning plus 2d6 cold
Melee Jaws (magical, reach-10, unarmed) +27, Damage 2d6+16 piercing plus 1d6 bleed
Ranged Ice Dart (cold, magical) +25, range increment 60 feet, Damage 3d10+4 cold plus 1d6 spirit

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Snow Vision — Snow doesn't impair the snow oni's vision; they ignore Concealment from snowfall.
Bean Panic — Oni are curiously afraid of beans, especially as the seasons begin to change. If a creature Interacts to throw a handful of beans at the oni, the oni becomes Frightened 2. While frightened this way, their weakness to spirit damage is increased by 5. The oni then becomes immune to bean panic for 24 hours.
Icy Deflection
Reactive Strike
Change Shape (concentrate, polymorph) — The snow oni can take on the appearance of any Medium or Large humanoid creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Chilling Combo (cold) — The snow oni makes two fist Strikes targeting the same creature. If they both hit, the target becomes Slowed 1 for 1 round.
Falling Frozen Lightning (cold, primal) — The snow oni calls down a bolt of icy lightning, white as fallen snow. The bolt strikes a location within 60 feet, freezing the air into a cloud of snow that fills a 20-foot burst and lasts for 1 minute.

All creatures within the snow become Concealed, and all creatures outside the snow become concealed to creatures within it. A creature that enters the snow or begins its turn there takes 15 cold damage, with a DC 33 Fortitude save.
Primal Innate Spells DC 31, attack +23
2nd Invisibility (At Will, Self Only)

WORKS WELL WITH

CrasherLAND / AERIALA mobile striker exploits openings while the oni holds the front at reach and slows anyone in melee.
SniperLAND / AERIALRanged support finishes off targets the oni has already slowed with its combined fist strikes.
SnareLAND / AERIALAdditional battlefield control compounds with the oni's own area lightning and reach threat.

PUNISHES

✖ clumping✖ low Fort✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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