Sodden Sentinel
Creature 11 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +15
Skills athletics +26
Str
+8
Dex
-1
Con
+7
Int
-5
Wis
+0
Cha
-2
AC 28
Fort +24
Ref +14
Will +19
HP 320
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses vitality 15, slashing 15
Speed 25 feet
Offense
Melee Fist +24, Damage 2d12+16 bludgeoning
Abilities
Slow — A sodden sentinel is permanently Slowed 1 and can't use reactions.
Tainted Guts — When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 Reflex save). A creature that fails this save is also Blinded for 1d4 rounds (1 minute on a critical failure).
Void Healing — Negative Healing
Pummel the Fallen — A sodden sentinel's fist Strike deals an additional 2d6 damage to Prone creatures.
Seawater Retch (occult, water) — The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 void damage (DC 30 Reflex save). It can't use Seawater Retch again for 1d4 rounds.
Improved Knockdown — Improved Knockdown
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