Solar
Creature 23 (rare) — angel, celestial, holy
Pre-Remaster content. May include legacy alignment.
Solars are among the greatest of all angels, ranking just below empyreal lords. Many solars serve at the right hand of a deity or champion a cause that benefits an entire world. Most archangels resemble humanoids, but not all-they can adopt more unusual forms as needed. A typical solar is about 9 feet tall and weighs about 500 pounds, with a commanding voice that is impossible to ignore. Most have silvery or golden skin. Solars are legendary trackers; the most masterful of them are said to be a
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +40
Skills arcana +38, athletics +43, diplomacy +43, religion +43, stealth +36, survival +46
Str
+10
Dex
+6
Con
+8
Int
+5
Wis
+9
Cha
+10
AC 49
Fort +40
Ref +34
Will +37
HP 500
Weaknesses unholy 25
Speed 35 feet, fly 100 feet
Offense
Melee Holy Greatsword +44, Damage 4d12+22 slashing plus 1d6 spirit
Ranged Holy Longbow +40, Damage 4d8+17 piercing plus 1d6 spirit
Abilities
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Regeneration 20 (Deactivated by Unholy) — Regeneration
Aura of Protection (aura, divine) — 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an incapacitation effect). It's then temporarily immune for 1 minute.
Animate Weapon —
Arrow of Mortality — The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn.
On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes Dying 1 (or, if it was already dying, increases its dying value by 3).
Change Shape (concentrate, divine, polymorph) — The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.
Change Shape
Holy Armaments (divine) — Any weapon gains the effect of a Holy property rune while a solar wields it.
Spells
Charm (rank 10)
Detect Alignment (Constant) (Evil only) (rank 10)
Power Word Stun (rank 10)
Remove Curse (rank 10)
Remove Disease (rank 10)
Revival (rank 10)
Tongues (Constant) (rank 10)
True Seeing (Constant) (rank 10)
Dispel Magic (At will) (rank 9)
Overwhelming Presence (rank 9)
Power Word Blind (rank 9)
Power Word Kill (rank 9)
Sunburst (rank 9)
Freedom (rank 8)
Imprisonment (rank 8)
Plane Shift (rank 7)
Remove Fear (At will) (rank 7)
Restoration (At will) (rank 6)
Breath of Life (rank 5)
Call Spirit (rank 5)
Death Ward (rank 5)
Resurrect (rank 5)
Dimensional Anchor (At will) (rank 4)
Animate Object (rank 2)
Invisibility (rank 2)
Angelic Messenger (rank 1)
Heal (rank 1)
Run Solar in the encounter builder — free, no install.
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