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Sonnorae

Creature 18 (unique) — fiend, unholy, velstrac

Pre-Remaster content. May include legacy alignment.

WeaverSnareLANDAERIALfiendunholy

Velstracs are horrific, shadow-dwelling fiends who seek ultimate sensation through self-mutilation. They transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of debasement and torture before then turning their knives on themselves. Although velstracs consider themselves beyond such limitations as morality or mortal taboos, their victims know them as emotionless tormentors who inflict debased, sadistic suffering. They claim to seek perfect

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +31; darkvision, truesight 60 feet; detect magic, painsight
Languages aklo, common, diabolic, draconic, fey, goblin, shadowtongue
Skills acrobatics +32, athletics +31, deception +36, diplomacy +34, intimidation +36, performance +34, religion +31, stealth +34, Torture Lore +32
Str
+7
Dex
+8
Con
+5
Int
+6
Wis
+7
Cha
+8
Items The Tyrant, The Lens of the Outreaching Eye
AC 42 Fort +27 Ref +32 Will +31 +1 status to all saves vs. magic
HP 335 (regeneration 25 (deactivated by holy or silver))
Immunities cold
Weaknesses holy 20, silver 20
Speed 30 feet, fly 30 feet (flight from fly spell)

Offense

Melee Claw (agile, finesse, reach-10, unarmed, unholy) +34, Damage 3d6+15 slashing plus 2d6 bleed

Abilities

Painsight (divine) — A precentor automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Regeneration 25 (Deactivated by Holy or Silver) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Final Spite
Unnerving Gaze (aura, divine, mental, visual) — 30 feet. When a creature ends its turn in the aura, it must succeed at a DC 37 Will save or become Doomed 1.
Assemble Choir — Sonnorae adds a creature that is affected by her Spirit-Flensing Touch and is within 100 feet to her choir of screams. Sonnorae can have any number of creatures in her choir, although a creature no longer affected by Spirit-Flensing Touch leaves the choir immediately. Creatures in Sonnorae's choir of screams are Fascinated by each other and Sonnorae, and they can't use hostile actions toward each other or Sonnorae. If Sonnorae uses a hostile action toward a creature in her choir, it immediately leaves the choir. When Sonnorae casts an innate divine spell, she can cause the effect to originate from any member of her choir instead of herself, using her saving throw DC and attack bonus.
Focus Gaze (concentrate, divine, mental, visual) — Sonnorae stares at a creature she can see within 30 feet. The target must attempt a DC 37 Will save against Sonnorae's unnerving gaze. In addition, if the creature was already Doomed, on a failed save, it sees the skin of its body peel back, making it Confused for as long as it remains doomed. After attempting this save, the creature is then temporarily immune until the start of Sonnorae's next turn.
Spirit-Flensing Touch (divine, mental) — Sonnorae touches a creature within 10 feet. The target's spirit tears through its organs and flesh and must attempt a DC 40 Will save.

Critical Success The creature is unaffected, and is temporarily immune for 24 hours.

Success The creature takes 4d6 slashing damage.

Failure The creature takes 9d6 slashing damage and is Sickened 1 and Stupefied 1. As long as the creature remains sickened, it must use one action on its turn to scream in agony.

Critical Failure The creature takes 18d6 slashing damage and is Sickened 2 and Stupefied 2. As long as the creature remains sickened, it must use two actions on its turn to scream in agony.
Divine Innate Spells DC 40, attack +32
9th Wail of the Banshee
8th Mind Blank, Spiritual Epidemic
7th Plane Shift (At Will, to the Harrowed Realm, Universe, or Netherworld only)
6th True Seeing (Constant)
5th Crushing Despair, Synesthesia
4th Fly (Constant)
2nd Invisibility (At Will, Self Only), Sound Burst
1st Command
Cantrips (9th) Daze, Detect Magic (Constant), Sigil

WORKS WELL WITH

AnvilLANDA frontline bulwark keeps melee attention off this caster, buying the turns needed to stack the Doomed condition on priority targets.
FlankerLANDA mobile striker punishes Off-Guard the moment a target's saves start failing under the mounting dread.
SniperLAND / AERIALA ranged attacker finishes off targets already worn down by the Doomed condition without closing into reach.

PUNISHES

✖ clumping✖ low Will✖ sustained engagement
Avoid pairing with another Will-save aura controller; overlapping dread effects don't stack meaningfully and waste the action economy.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #191: The Destiny War.

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