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Sorvinaesen

Creature 17 (unique) — giant, humanoid

Pre-Remaster content. May include legacy alignment.

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable necromantic powers. With whom they made this foul bargain remains a mystery-if the rumors hold any truth at all. Still, tomb giants' power over undeath remains undeniable, and nearly all of them embrace a fervent passion for necromancy. Tomb giants

Source: blood-lords-bestiary (Pre-Remaster)

Perception +32
Skills athletics +30, diplomacy +33, intimidation +31, religion +33, stealth +28
Str
+6
Dex
+3
Con
+6
Int
+3
Wis
+7
Cha
+9
AC 39 Fort +29 Ref +26 Will +32
HP 390
Immunities death-effects
Speed 30 feet

Offense

Melee Guisarme +31, Damage 2d10+12 slashing
Melee Claw +30, Damage 3d6+12 slashing
Ranged Rock +28, Damage 3d8+12 bludgeoning

Abilities

Lifesense (Imprecise) 60 feet — Lifesense
Catch Rock — Catch Rock
Void Healing — Negative Healing
Font of Death (divine, void) — The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of void energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void energy from the corpse in an explosion that deals 10d12 void damage energy in a 15-foot burst (DC 36 Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Impart Doom (divine) — A creature hit by Sorvinaesen's claw Strike, or one who critically fails a save from one of Sorvinaesen's spells, becomes Doomed 1.
Throw Rock — Throw Rock
Visions of Death — Sorvinaesen's Strikes deal an additional 2d10 mental damage to doomed creatures as visions of their impending deaths fill their minds.

Spells

Overwhelming Presence (rank 9)
Divine Aura (rank 8)
Spiritual Epidemic (rank 8)
Divine Vessel (rank 7)
Eclipse Burst (rank 7)
Finger of Death (rank 7)
Blade Barrier (rank 6)
Spirit Blast (rank 6)
Vampiric Exsanguination (rank 6)
Zealous Conviction (rank 6)
Abyssal Plague (rank 5)
Shadow Blast (rank 5)
Tongues (rank 5)
Freedom of Movement (rank 4)
Read Omens (rank 4)
Remove Curse (rank 4)
Bind Undead (rank 3)
Blindness (rank 3)
Heroism (rank 3)
Heroism (rank 3)
Vampiric Touch (rank 3)
Create Undead (rank 2)
Remove Paralysis (rank 2)
Restore Senses (rank 2)
See Invisibility (rank 2)
Bane (rank 1)
Chill Touch (rank 1)
Create Water (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Harm (rank 1)
Read Aura (rank 1)
Shield (rank 1)

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