Sorvuth-Ka
Creature 24 (unique) — beast
Sorvuth-ka is the youngest of Rovagug's spawn. It has never been seen eating; lacking the ravenous hunger observed in the other Spawn, it seems to destroy simply for the pleasure of it, approaching each of its attacks with novel, inventive cruelty. Sorvuth-ka might pause while destroying a town to give the populace just enough time to flee, only for them to realize in despair that their only route of escape is a mountain pass that Sorvuth-ka has already collapsed. However, the creature grows bor
Source: pathfinder-monster-core-2
Perception +42
Skills acrobatics +45, athletics +45, intimidation +41, survival +45
Str
+12
Dex
+9
Con
+12
Int
+10
Wis
+7
Cha
+5
AC 52
Fort +42
Ref +38
Will +36
HP 550
Immunities clumsy, disease, drained, enfeebled, mental, paralyzed, petrified, poison, polymorph, stupefied, visual
Speed 60 feet
Offense
Melee Claw +44, Damage 4d8+27 slashing
Ranged Crystallized Blood +44, Damage 5d6+21 slashing
Abilities
Slumbering Armageddon — Sorvuth-ka's slumber accelerates erosion and weathering, timed to always break at the point of maximum harm via rockslides, sinkholes, treefalls, and other collapses.
Spawn of Rovagug can sleep for centuries in a regenerative hibernation. While slumbering, a Spawn doesn't need to eat, drink, or even breathe, and its resistances double in value. It can't be located by detection, revelation, or scrying effects, and for any saving throw, it uses the outcome one degree of success better than the result. With no outlet while the Spawn slumbers, its massive destructive energies turn outward and infect its surroundings, causing natural disasters of a type matching the Spawn to occur more frequently and with greater severity in a 1-mile emanation from the Spawn's resting place, increasing in radius by roughly a mile every decade the Spawn slumbers.
Absolute Regeneration — Sorvuth-ka's regeneration can be deactivated by slaying it with a weapon made from the bones of Chemnosit, Kothogaz, Ulunat, Volnagur, and Xotani.
This functions as regeneration, though it requires very specific actions to be deactivated. A Spawn of Rovagug's regeneration is powerful enough to revive it even if slain by a death effect. If the Spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. A Spawn can still be banished, imprisoned, or transported away as a means to save a region or kept in a state of dying by an effect that deals constant damage.
Adaptive Defenses — When injured, Sorvuth-ka's body adapts to ensure that the triggering insult can't harm it again. Immediately after it takes damage, it becomes immune to that type of damage. It can become immune to three different types of damage in this way, with newer immunities replacing older ones.
Bleed Destruction —
Frightful Presence (aura, emotion, fear, mental) — 300 feet. DC 45 Will
Frightful Presence
Reactive — Sorvuth-ka gains 3 reactions each round. It can still use only one reaction per trigger.
Reactive Strike — Reactive Strike
Amber Strikes —
Detonate Blood —
Rough Rampage —
Improved Grab — Improved Grab
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