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Soul Swarm

Creature 13 (rare) — ghost, incorporeal, spirit, troop, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +24
Skills religion +26, stealth +24
Str
-5
Dex
+5
Con
+3
Int
+2
Wis
+5
Cha
+4
AC 28 Fort +22 Ref +18 Will +23
HP 234
Immunities bleed
Resistances all-damage (except force, ghost-touch, vitality) 5
Weaknesses area-damage 15, holy 15, splash-damage 15
Speed 30 feet

Abilities

Form Up — Form Up
Constant Spells — Constant Spells
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 30 Will Frightful Presence
Troop Defenses — Troop Defenses
Cosmic Explosion — The soul swarm unleashes a blast of burning sunlight or moonlight, dealing 4d8+6 fire damage to creatures in a 10-foot burst within 20 feet (DC 30 Reflex save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a 5-foot burst.
Soul Grasp — 1 to 3 Frequency once per round Effect The soul swarm reaches out and tries to tear at the spiritual energy of enemies within 5 feet (DC 32 Reflex save). The soul swarm can choose to deal slashing damage as it cuts away at a creature, fire damage as it burns other souls away, or void damage as it attempts to unmake a soul. The damage depends on the number of actions. 1 2d6+1 untyped damage 2 4d6+11 untyped damage 3 6d6+11 untyped damage
Troop Movement — Whenever the soul swarm Strides, the soul swarm first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the soul swarm enters difficult terrain, the extra movement cost applies to the whole soul swarm.

Spells

Air Walk (Constant) (rank 4)

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