Soul Swarm
Creature 13 (rare) — ghost, incorporeal, spirit, troop, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +24
Skills religion +26, stealth +24
Str
-5
Dex
+5
Con
+3
Int
+2
Wis
+5
Cha
+4
AC 28
Fort +22
Ref +18
Will +23
HP 234
Immunities bleed
Resistances all-damage (except force, ghost-touch, vitality) 5
Weaknesses area-damage 15, holy 15, splash-damage 15
Speed 30 feet
Abilities
Form Up — Form Up
Constant Spells — Constant Spells
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 30 Will
Frightful Presence
Troop Defenses — Troop Defenses
Cosmic Explosion — The soul swarm unleashes a blast of burning sunlight or moonlight, dealing 4d8+6 fire damage to creatures in a 10-foot burst within 20 feet (DC 30 Reflex save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a 5-foot burst.
Soul Grasp — 1 to 3
Frequency once per round
Effect The soul swarm reaches out and tries to tear at the spiritual energy of enemies within 5 feet (DC 32 Reflex save). The soul swarm can choose to deal slashing damage as it cuts away at a creature, fire damage as it burns other souls away, or void damage as it attempts to unmake a soul. The damage depends on the number of actions.
1 2d6+1 untyped damage
2 4d6+11 untyped damage
3 6d6+11 untyped damage
Troop Movement — Whenever the soul swarm Strides, the soul swarm first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the soul swarm enters difficult terrain, the extra movement cost applies to the whole soul swarm.
Spells
Air Walk (Constant) (rank 4)
Run Soul Swarm in the encounter builder — free, no install.
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