Soulbound Ruin
Creature 15 — construct, undead, unholy
Pre-Remaster content. May include legacy alignment.
Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single plac
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +25
Skills athletics +30, deception +26
Str
+10
Dex
+0
Con
+6
Int
+4
Wis
+4
Cha
+3
AC 37
Fort +29
Ref +21
Will +27
HP 310
Immunities bleed
Resistances physical (except adamantine) 10
Weaknesses vitality 15
Speed 0 feet
Offense
Melee Edifice +30, Damage 4d10+9 bludgeoning
Abilities
Impede — Frequency once per turn
Trigger A creature within the soulbound ruin uses an action with the move trait.
Effect The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall Prone.
Void Healing — Negative Healing
Vulnerability to Exorcism — When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as Banishment or Seize Soul, instead of experiencing the listed effects, it takes 10 untyped damage per spell rank.
Collapse Ceiling — The ruin collapses up to three 10-foot square{10-foot by 10-foot} sections of its ceiling. The ruin takes 10 untyped damage per section it collapses, and it can't collapse the same section until it has been repaired.
Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 Reflex save. On a failed save, the creature is also Restrained under the rubble until it Escapes.
Pervasive Attacks — A soulbound ruin's edifice Strikes can target any creature inside the ruin.
Self-Repair — The ruin can spend 10 minutes repairing itself to regain up to 30 healing Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails.
This ability functions even if the ruin is reduced to 0 HP, unless a Consecrate ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as Pharasma.
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