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Spawning Soulrider (Celestial)

Creature 1 — aberration, celestial, holy

When soulriders absorb sufficient planar energy, they become gravid with countless tiny eggs. Such soulriders instinctively return to the Universe via the Dead Roads to lay their spawn, although the exact metaphysical process has yet to be fully understood. Fiends and others keen to enter the mortal world have begun capturing and studying spawning soulriders, though such experiments carry their own risks, for soulriders prevented from returning to the Universe will continue to grow larger as the

Source: pathfinder-monster-core-2

Perception +8
Skills acrobatics +6, stealth +6
Str
+1
Dex
+3
Con
+4
Int
-2
Wis
+3
Cha
-1
AC 15 Fort +10 Ref +7 Will +4
HP 20
Weaknesses spirit 2
Speed 20 feet, swim 20 feet

Offense

Melee Sucker +8, Damage 1d4 bludgeoning
Melee Tail +8, Damage 1d4+1 bludgeoning plus 1 spirit

Abilities

Planar Adaptation (Celestial) — A spawning soulrider has traits appropriate to the planar energy it's absorbed: celestial and holy, fiend and unholy, or monitor.
Swim the Dead Roads (exploration, teleportation) — In a process that takes 1 week, a spawning soulrider can travel through channels in the multiverse only it can sense, moving from the Outer Sphere plane whose energy it has absorbed to the Dead Roads that connect the Boneyard to the mortal Universe. From there, it travels to a random place in the Universe that can support life.
Celestial Flare (holy, light, visual) — Each enemy within 30 feet of the soulrider takes 2d6 spirit damage (DC 17 Will save). Creatures that fail the save are Blinded for 1 round. The spawning soulrider can't use Celestial Flare again for 1 minute.
Grind Soul (sanctified, spirit) —
Propulsive Launch — The soulrider Leaps up to 40 feet, then makes a sucker Strike. If it's in the air and not attached to a creature after the Strike, it falls.
Soul Attach (spirit) — When a soulrider succeeds at a sucker Strike against a target with a soul capable of facing judgment, its sucker attaches it to that soul. While attached, both the soulrider and the host creature are Off-Guard, and the soulrider moves with its host until the soulrider dies or the host pulls it loose (). If the host dies while the soulrider is attached, the soulrider disappears immediately to follow the soul leaving the body. A creature returned to life before reaching its final destination generally returns with any attached soulrider.
Tail Thrash

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