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Spiny Eurypterid

Creature 5 — amphibious, animal

Pre-Remaster content. May include legacy alignment.

Spiny eurypterids are aggressive, tenacious, and utterly unwilling to stop chasing prey, even to their own detriment. These creatures are covered with countless needle-like spikes and can grow to rival the size of ocean mammals like orcas. Sailors often find them clinging to the hulls of ships, as spinyeurypterids mistake them for prey and are too stubborn to let go. Fearsome predators and durable pests, eurypterids are hard-carapaced arthropods sometimes referred to as sea scorpions. Though aq

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +10
Skills athletics +13, stealth +13
Str
+4
Dex
+2
Con
+5
Int
-5
Wis
+1
Cha
-3
AC 22 Fort +16 Ref +11 Will +10
HP 70
Speed 40 feet, swim 40 feet

Offense

Melee Pincer +15, Damage 2d8+4 slashing
Melee Stinger +15, Damage 2d6+4 piercing

Abilities

Wavesense (Imprecise) 30 feet — Wavesense
Attack of Opportunity (Stinger Only) — Stinger only Attack Of Opportunity
Chitinous Spines — A creature Grabbed by the spiny eurypterid takes 2d6 piercing damage at the start of that creature's turn.
Spiny Eurypterid Venom (poison) — Saving Throw DC 22 Fortitude Maximum Duration 6 rounds Stage 1 1d8 poison damage and Enfeebled 1 (1 round) Stage 2 1d8 poison damage and Enfeebled 2 (1 round) Stage 3 2d8 poison damage and Enfeebled 3 (1 round).
Grab — Grab

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