Spiral Centurion
Creature 11 — construct, mindless
These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down, their bodies take the form of spinning metal tops ringed with blades that excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, but often these command phrases have b
Source: pathfinder-monster-core-2
Perception +20
Skills acrobatics +23, athletics +23
Str
+6
Dex
+6
Con
+5
Int
-5
Wis
+2
Cha
-5
AC 31
Fort +22
Ref +25
Will +16
HP 170
Speed 40 feet
Offense
Melee Blade +23, Damage 2d12+12 slashing
Abilities
Top-Heavy — A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall Prone. The DC of any attempt to knock the spiral centurion prone is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone, it takes a –5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand, but it must succeed at a DC 30 Acrobatics check to do so.
Hurl Blade — The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature in a 40-foot type:line (DC 30 Reflex save).
At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing 6d6 slashing damage (DC 30 Reflex save) to each creature along the same line.
Rev Up —
Trample — Medium or smaller, blade, DC 30 Reflex
Trample
Whirling Death — The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
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