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Sporeborn Sheep

Creature 1 — elemental, plant, undead, unholy

Pre-Remaster content. May include legacy alignment.

Plague zombies are infested with hideous contagions. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +3
Skills athletics +7
Str
+4
Dex
-2
Con
+3
Int
-5
Wis
+0
Cha
-2
AC 13 Fort +6 Ref +3 Will +4
HP 50
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Speed 25 feet

Offense

Melee Fist +9, Damage 1d8+4 bludgeoning

Abilities

Headless — A headless spore sheep can't make Jaws attacks.
Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — Negative Healing
Wasting Wheeze (poison) — Frequency once per rounds Trigger The headless spore sheep takes a critical hit or is reduced to 0 Hit Points Effect The headless spore sheep exhales a cloud of spores through its neck. Adjacent living creatures take 1d6 poison damage and are Sickened 1 unless they succeed at a DC 18 Fortitude save.
Zombie Rot (disease) — An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease. Saving Throw DC 18 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 1d6 void damage (1 day) Stage 3 1d6 void damage (1 day) Stage 4 1d6 void damage (1 day) Stage 5 dead, rising as a plague zombie immediately
Grab — Grab

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