Spy
Creature 6 — human, humanoid
Any number of nobles could be spies—a beloved confidante of the queen or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information. The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Source: pathfinder-npc-core
Perception +14
Skills acrobatics +14, deception +16, diplomacy +14, intimidation +14, society +14, stealth +16, thievery +14
Str
+0
Dex
+4
Con
+0
Int
+2
Wis
+2
Cha
+4
AC 23
Fort +12
Ref +16
Will +14
HP 90
Speed 25 feet
Offense
Melee Rapier +17, Damage 1d6+7 piercing
Melee Dagger +16, Damage 1d4+7 piercing
Ranged Dagger +16, Damage 1d4+7 piercing
Melee Fist +16, Damage 1d4+7 bludgeoning
Abilities
Noble's Ally — The spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to or to among the nobles of that court.
Hidden Blade — Frequency once per round
Effect The spy draws a weapon and then Strikes with it. The target of the strike is Off-Guard against the attack.
Sneak Attack — The spy deals an extra 2d6 precision damage to Off-Guard creatures.
Run Spy in the encounter builder — free, no install.
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