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Ssumzili

Creature 12 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

Ssumzilis are lanky, murderous fey who delight in the thrill of the hunt. They are particularly skilled/adept at stalking their prey in the rain and most commonly reside in rainforests and coastal regions, where frequent rain provides ample opportunity to hunt. Camouflaged by their cloud-gray skin, ssumzilis often compete in tests of stealth when hunting in groups, taking particular delight in approaching their quarry as closely as possible without being observed.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +25
Skills acrobatics +23, athletics +21, intimidation +19, nature +17, stealth +25, survival +21
Str
+5
Dex
+7
Con
+4
Int
+3
Wis
+5
Cha
+3
AC 33 Fort +20 Ref +25 Will +23
HP 201
Resistances fire 10
Weaknesses cold-iron 10
Speed 40 feet

Offense

Melee Claw +24, Damage 3d8+7 slashing

Abilities

Deluge Vision — A ssumzili ignores sensory difficulties caused by rain.
Precipitation Camouflage — A ssumzili can Hide and Sneak in rainfall, even if it doesn't have cover.
Constant Spells — Constant Spells
Standing Water (aura, primal) — 10 feet. When it rains, the ground near a ssumzili becomes slick. When raining, all terrain within 10 feet of a ssumzili is slippery, with the effects of Grease (DC 29). Ssumzilis are immune to this effect.
Puddle Stride — A ssumzili ignores difficult terrain caused by rain, such as puddles or wet rocks.
Sneak Attack — A ssumzili deals an additional 2d6 precision damage precision damage to Off-Guard creatures.
Soaking Strike — The ssumzili makes a melee Strike. If the Strike damages the target, the target must also attempt a DC 32 Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature becomes soaked, causing them to treat the environmental temperature as one step colder (mild to severe, severe to extreme, and so on) until they dry off. **Failure** As success, and the creature is Fatigued for 1 minute. **Critical Failure** As failure but the fatigue lasts until the target gets a full night's rest.

Spells

Transmute Rock And Mud (Rock to Mud Only) (rank 5)
Hydraulic Torrent (rank 4)
Earthbind (rank 3)
Endure Elements (Cold) (Constant) (rank 2)
Quench (At Will) (rank 2)
Water Walk (rank 2)
Negate Aroma (rank 1)
Pass Without Trace (rank 1)

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