Stalker Automaton
Creature 5 (rare) — automaton, construct
Stalker automatons house the minds of skilled hunters, scouts, and assassins in bodies patterned after the great hunters of the natural world. Stalkers generally have the shape of wolves, large cats, and other predatory creatures. The ancient artifcers improved upon their natural abilities, adding in specialized systems of arcane camoufage and movement. Surviving stalkers still pride themselves as hunters without peer, even as they've adapted to their animalistic forms.
Source: pathfinder-monster-core-2
Perception +15
Skills acrobatics +12, athletics +11, stealth +14, survival +13
Str
+4
Dex
+5
Con
+3
Int
+3
Wis
+4
Cha
+1
AC 21
Fort +10
Ref +14
Will +13
HP 65
Resistances physical (except adamantine) 5
Speed 30 feet, climb 20 feet
Offense
Melee Jaws +15, Damage 2d10+6 piercing
Melee Claw +15, Damage 2d6+6 slashing
Abilities
Telepathy 60 feet (aura, magical, mental) — Telepathy
Astral Blink (concentrate, manipulate, teleportation) — Frequency once per round
Effect The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.
Astral Pounce —
Sneak Attack — The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Spells
Translocate (At Will) (rank 4)
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