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Standard Bearer

Creature 4 — human, humanoid

Within a troop, the standard bearer is a beacon of morale, cohesion, and camaraderie. They proudly wave the flag of the entity they fight for. Whether they lead the spearhead or provide support from the back lines, their presence alone is usually enough to rally the soldiers around them to continue fighting. A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.

Source: pathfinder-npc-core

Perception +12
Skills diplomacy +11, medicine +10, society +8
Str
+2
Dex
+2
Con
+2
Int
+0
Wis
+2
Cha
+3
AC 20 Fort +10 Ref +8 Will +14
HP 60
Speed 25 feet

Offense

Melee Ranseur +12, Damage 1d10+8 piercing
Melee Shortsword +12, Damage 1d6+8 piercing
Melee Fist +12, Damage 1d4+8 bludgeoning

Abilities

Inspiring Aura (aura, emotion, mental, visual) — 60 feet. The standard bearer and each ally in the aura who can see their battle standard gains a +1 status bonus to initiative rolls and saves against fear effects. Each time an affected creature gains the Frightened condition, reduce the frightened value by 1.
Signal the Advance! (mental, visual) — The standard bearer raises their flag to the sky, signaling their allies to charge. Each ally affected by inspiring aura can use a reaction to Stand, Step, or Stride.
Stay in the Fight! (auditory, mental) — The standard bearer shouts an inspiring cry. Each ally affected by inspiring aura gains 10 temporary Hit Points that last for 1 minute.

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