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Stinger Ward Trap

Hazard 11 (uncommon) — magical, trap

Pre-Remaster content. May include legacy alignment.

A ghostly stinger appears in the air and jabs at anyone moving through the opening.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Deadly Sting (divine, poison) — Maximum Duration 6 rounds Stage 1 5d6 poison damage and Enfeebled 2 (1 round) Stage 2 6d6 poison damage and enfeebled 2 (1 round) Stage 3 8d6 poison damage and enfeebled 2 (1 round)

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