Stinger Ward Trap
Hazard 11 (uncommon) — magical, trap
Pre-Remaster content. May include legacy alignment.
A ghostly stinger appears in the air and jabs at anyone moving through the opening.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Deadly Sting (divine, poison) — Maximum Duration 6 rounds
Stage 1 5d6 poison damage and Enfeebled 2 (1 round)
Stage 2 6d6 poison damage and enfeebled 2 (1 round)
Stage 3 8d6 poison damage and enfeebled 2 (1 round)
Run Stinger Ward Trap in the encounter builder — free, no install.
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