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Stinger Ward Trap

Hazard 11 (uncommon) — magical, trap

Pre-Remaster content. May include legacy alignment.

A ghostly stinger appears in the air and jabs at anyone moving through the opening.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Deadly Sting (divine, poison) — Maximum Duration 6 rounds

Stage 1 5d6 poison damage and Enfeebled 2 (1 round)

Stage 2 6d6 poison damage and enfeebled 2 (1 round)

Stage 3 8d6 poison damage and enfeebled 2 (1 round)

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #174: Shadows of the Ancients.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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