Stingray
Creature 0 — animal, aquatic
Pre-Remaster content. May include legacy alignment.
Found in salt or fresh water, stingrays are normally passive creatures, but when threatened or cornered, they lash out with their tails to lance foes with their toxic stingers. Stingrays often bury themselves in mud, sand, or sea grass, and unfortunately for those wading in shallow waters, stepping on an unseen stingray is a surefire way to receive a painful sting.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +6
Skills athletics +5, stealth +7
Str
+1
Dex
+3
Con
+1
Int
-4
Wis
+1
Cha
-4
AC 16
Fort +5
Ref +7
Will +5
HP 15
Speed 0 feet, swim 30 feet
Offense
Melee Sting +7, Damage 1d6+1 piercing
Abilities
Electrolocation — A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
Stingray Venom (poison) — Saving Throw DC 16 Fortitude
Maximum Duration 4 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage and Clumsy 1 (1 round)
Run Stingray in the encounter builder — free, no install.
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