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Stink-Sap Trap

Hazard 3 — mechanical, trap

Pre-Remaster content. May include legacy alignment.

A nozzle attached to a pressure sensor under the flagstone path sprays thick wads of smelly sap.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +0
Skills stealth +8
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 13 Fort +8 Ref +5 Will +0
HP 30
Immunities critical-hits, precision

Abilities

Sudden Spray
Stink Sap (aura, olfactory) — 5 feet. Creatures and their equipment coated in the sap smell horrible. Creatures in the aura must attempt a DC 16 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature is also Stunned 1. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to stink sap for 1 minute. Creatures don't save against this effect in exploration mode and don't become temporarily immune, but creatures with stink sap on them must roll against their own aura when they roll initiative in encounter mode. The sap dissipates after 10 hours; spending 10 minutes scrubbing the sap off with soap and water reduces the duration by 1 hour.

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