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Stinkweed Shambler

Creature 2 — plant

Pre-Remaster content. May include legacy alignment.

Stinkweed shamblers are animate masses of foul vegetation that grow from necrotic soil where ghasts, disease-ridden zombies, or other putrid undead creatures have fallen. At a site where numerous undead creatures have been destroyed, an infestation of up to a dozen stinkweed shamblers might arise. Such "rot-mates" work well together, sharing a preternatural coordination. Stinkweed shamblers grow quickly, initially appearing as fast-growing green shoots with light-green leaves but soon growing in

Source: troubles-in-otari-bestiary (Pre-Remaster)

Perception +8
Skills acrobatics +8, intimidation +6, stealth +8, survival +6
Str
+2
Dex
+4
Con
+3
Int
-2
Wis
+2
Cha
+0
AC 18 Fort +7 Ref +10 Will +8
HP 30
Weaknesses fire 4
Speed 20 feet, climb 10 feet

Offense

Melee Vine +11, Damage 1d8+2 bludgeoning
Ranged Seedpod +11, Damage 2d4+2 bludgeoning

Abilities

Stench (aura, olfactory) — 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become Off-Guard for 1 round (and Slowed 1 for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Stinky Leaves — The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its Stealth bonus decreases to +4. Both of these effects last for 1 minute.
Waving Weed — The stinkweed shambler Strides up to half its Speed. This movement doesn't provoke reactions.
Woodland Stride — A stinkweed shambler ignores difficult terrain and greater difficult terrain from non-magical foliage.

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