Stone Golem
Creature 11 (uncommon) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
Stone golems are slow and steady constructs typically carved from marble or granite. They're often made to serve as works of art when at rest, so some golem crafters employ master sculptors to ensure the constructs make beautiful statues. Older stone golems might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn't adversely impact the golems' functionality. Tales tell of particularly immense stone golems residing in cer
Source: pathfinder-bestiary (Pre-Remaster)
Perception +17
Skills athletics +26
Str
+7
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 30
Fort +24
Ref +18
Will +19
HP 175
Immunities acid
Speed 20 feet
Offense
Melee Fist +24, Damage 2d10+13 bludgeoning
Abilities
Golem Antimagic — Harmed by cold and water (5d10 untyped, 2d8 untyped from areas or persistent damage); healed by acid (area 2d8 healing HP); slowed by earth
Golem Antimagic
Vulnerable to Stone to Flesh — A Stone to Flesh spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A Petrify spell reverses this effect immediately.
Impose Paralysis (incapacitation) —
Inexorable March — DC 34 Fortitude
On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the golem's fist.
The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.
Slowing Pulse (arcane, concentrate) — Each creature in a 10-foot emanation{10-foot emanation} must succeed at a DC 30 Fortitude save or be Slowed 1 for 1 minute.
The golem can't use Slowing Pulse again for 1d4 rounds.
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