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Stone Lion

Creature 4 (uncommon) — celestial, holy

Stone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind passersby to stay on their best behavior. Stone lions remain faithful guardians of a site, regardless of whether it falls into disrepair. Even if people abandon a place, the lion remains dutiful until its statue is too worn or broken to inhabit any longer. Stone statues of beasts can often be found paired and standing guard to either side of an en

Source: pathfinder-monster-core-2

Perception +13
Skills athletics +10, intimidation +8, religion +13
Str
+4
Dex
+3
Con
+3
Int
+1
Wis
+5
Cha
+0
AC 21 Fort +11 Ref +9 Will +13
HP 50
Immunities disease, paralyzed, petrified, poison
Speed 0 feet

Abilities

Telepathy 60 feet (aura, magical, mental) — Telepathy
Anchored Soul — The lion is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards.
+1 Status to All Saves vs. Unholy
Bonded Vessel — The condition of a stone lion's vessel dictates the lion's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lion is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the lion. When the lion Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lion and the vessel. If the vessel is broken, the lion can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lion is instantly slain and can't reconstitute.
Reconstitution (divine) — When the lion reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the lion re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the lion reforms in 3d4 days.
Ferocious Roar (auditory, emotion, fear, mental, sonic) — The lion makes a terrifying roar that deals 2d8 sonic damage (DC 23 Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become Frightened 1.
Inhabit Vessel (manipulate) — The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal Resistances physical 5 (except bludgeoning), Speed 30 feet, and it gains the following Strikes: Melee A Jaws +14, Damage 2d6+7 bludgeoning plus Grab. Ranged A Stone Ball +13 (range increment 30 feet), Damage 2d4+7 bludgeoning.
Spirit Body — When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strikes with the Ghost Touch property rune; double resistance against non-magical).

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