Stone Mauler
Creature 9 — earth, elemental
These towering heaps of earth can inflict tremendous damage up close and from afar. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
Source: pathfinder-monster-core
Perception +16
Skills athletics +21, stealth +12
Str
+6
Dex
-1
Con
+7
Int
-1
Wis
+3
Cha
-1
AC 27
Fort +23
Ref +15
Will +19
HP 180
Immunities bleed, paralyzed, poison, sleep
Speed 35 feet, burrow 35 feet
Offense
Melee Fist +21, Damage 2d10+10 bludgeoning
Ranged Rock +21, Damage 2d12+6 bludgeoning
Abilities
Tremorsense (Imprecise) 80 feet — Tremorsense
Earthbound — When not touching solid ground, a stone mauler is Slowed 1 and can't use reactions.
Crumble — The stone mauler can't Crumble again for 1d4 rounds.
Spike Stones (aura, earth, primal) — 5 feet.
Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area.
The stone mauler can disable or activate this aura using a single action, which has the concentrate trait.
Earth Glide — The stone mauler can Burrow through any earthen matter, including rock. When it does so, the stone mauler moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Push 10 feet — Push
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