Stone Mauler
Creature 9 — earth, elemental
AnvilSnareLANDSUBTERRANEANelementalearth
These towering heaps of earth can inflict tremendous damage up close and from afar. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
Source: pathfinder-monster-core
Perception +16; darkvision, tremorsense (imprecise) 80 feet
Languages petran
Skills athletics +21, stealth +12
Str
+6
Dex
-1
Con
+7
Int
-1
Wis
+3
Cha
-1
AC 27
Fort +23
Ref +15
Will +19
HP 180
Immunities bleed, paralyzed, poison, sleep
Speed 35 feet, burrow 35 feet (earth glide)
Offense
Melee Fist (reach-10, unarmed) +21, Damage 2d10+10 bludgeoning plus Push
Ranged Rock (brutal) +21, range increment 80 feet, Damage 2d12+6 bludgeoning
Abilities
Tremorsense (Imprecise) 80 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Earthbound — When not touching solid ground, a stone mauler is Slowed 1 and can't use reactions.
Crumble — The stone mauler can't Crumble again for 1d4 rounds.
Spike Stones (aura, earth, primal) — 5 feet.
Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area.
The stone mauler can disable or activate this aura using a single action, which has the concentrate trait.
Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area.
The stone mauler can disable or activate this aura using a single action, which has the concentrate trait.
Earth Glide — The stone mauler can Burrow through any earthen matter, including rock. When it does so, the stone mauler moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Push 10 feet —
WORKS WELL WITH
SniperLANDA ranged attacker can keep plinking from outside reach while this bruiser occupies the front line and forces melee into difficult terrain.
WeaverLAND / SUBTERRANEANA caster's save-based control compounds with the spike-stone hazard to punish any positioning the party is forced into.
FlankerLANDA mobile skirmisher can slip past the reach threat and pick off backline targets while this creature holds priority attention.
PUNISHES
✖ melee reliance✖ clumping✖ kiting
Avoid stacking with another slow area-denial bruiser; the terrain-control effect only matters once the party is already committed to the space.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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